﻿#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"

@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"


################
# Kamakura Era #
################

### Military

# Tachi (mansion)
innovation_motte = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @fortifications

	custom = unlock_tribal_fortification_buildings
	custom = nomad_motte_innovation_bonus

	flag = global_regular
	flag = tribal_era_regular
}

# Oyoroi
innovation_quilted_armor = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @weapons_and_armor_02

	custom = unlock_maa_armored_horsemen
	custom = eligible_accolade_vanguard_attribute

	character_modifier = {
		nomadic_horde_toughness_mult = 0.02
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Goon and Hoko
innovation_bannus = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @raised_banner

	custom = unlock_maa_armored_footmen
	custom = unlock_march_contract
	custom = unlock_castellan_contract

	character_modifier = {
		herd_conversion = 0.005
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Gokenin
innovation_mustering_grounds = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @knight

	character_modifier = {
		men_at_arms_cap = 1
		men_at_arms_limit = 2
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Samurai-dokoro
innovation_barracks = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @leadership_1

	custom = unlock_tribal_military_buildings

	character_modifier = {
		herd_capacity_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Shikimoku
innovation_shogunate_shikimoku = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @administration_3

	character_modifier = {
		knight_effectiveness_mult = 0.1
	}

	flag = global_regular
	flag = tribal_era_regular
}

### Civic

# Shugo and Jito
innovation_plenary_assemblies = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @leadership_2

	unlock_law = crown_authority_1
	unlock_casus_belli = individual_county_de_jure_cb

	character_modifier = {
		vassal_herd_contribution_mult = 0.02
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Soryo System
innovation_hereditary_rule = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @majesty_01

	unlock_law = partition_succession_law
	unlock_law = high_partition_succession_law

	character_modifier = {
		domain_limit = 1
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Kashiage
innovation_currency_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @majesty_02

	character_modifier = {
		development_growth_factor = 0.1
		monthly_income_from_herd_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Toimaru
innovation_development_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @maa_02

	custom = reduce_develop_county_penalty_01

	character_modifier = {
		county_fertility_growth_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Gejijo
innovation_casus_belli = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @administration_1

	character_modifier = {
		levy_reinforcement_rate = 0.15
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Tokuseirei
innovation_city_planning = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @nobility_01

	unlock_building = city_01
	unlock_building = temple_01
	unlock_building = monastic_schools_01
	unlock_building = megalith_01
	unlock_building = market_villages_01
	unlock_building = tribe_02

	character_modifier = {
		herd_capacity_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Double Cropping
innovation_crop_rotation = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @civil_construction_1

	custom = unlock_tribal_economic_buildings

	character_modifier = {
		county_fertility_growth_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}

# Otabumi
innovation_ledger = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @administration_2

	county_modifier = {
		building_slot_add = 1
	}
	character_modifier = {
		monthly_income_from_herd_mult = 0.05
	}

	flag = global_regular
	flag = tribal_era_regular
}
